Monday, December 9, 2013

Kismet & Final Scene Dress

So yesterday I went about planning out most of the necessary kismet setup. I hope to start on it tonight after most of the level is dressed (atleast with the essentials).
There are still a few edits that will be worked through as we go both in textures and in the kismet but I feel most things are already planned out.
 
 
 
 
Twilight Edit:  Most of the level is now dressed, now its just a matter of making it look broken and add rubble and other misc. objects.
 
 
 
 
 
 
 
 
 
 
 
 
 
We've started looking into the kismet and will continue working out some bugs we ran into in our previous project. Once the final pieces are placed into the level I'll be refining the lighting and setting up some of the effects. It's going to be a long week but we're finally actually able to see the light at the end of the tunnel.
 
 
 
 
Here's hoping.
 
 

Sunday, December 8, 2013

Late Report

So after weeks of modeling, unwrapping, and setback after setback in errors, the assets that have made it into the level are textured and ready for scene dressing.
The work was divided between sculpting and texturing during the last  week between my teammate and I. We have now entered the final phases of the project which are scene dressing, animation, and mechanics.
 
Scene dressing will be finalized tomorrow with the addition of lighting by Tuesday. Today I have been working on some of the matinees necessary for gameplay, so those will be finalized during the week.
 
Here are some snapshots of some of the models.
 
 
 
The wonderful deity statue modeled/sculpted/textured by my teammate Kaelin Hinnant. Concept by Nadine Rodriguez with offered creative freedom to the sculpter.
 
 
Some snapshots of the level in its first stages of dressing.
 
 
 
 
Although this project has met with many uphill challenges, my teammate and I are pleased with the progress as of now, and we hope to complete everything during the week.
 
Here's to crossing my fingers that nothing else comes up.