Sunday, December 8, 2013

Late Report

So after weeks of modeling, unwrapping, and setback after setback in errors, the assets that have made it into the level are textured and ready for scene dressing.
The work was divided between sculpting and texturing during the last  week between my teammate and I. We have now entered the final phases of the project which are scene dressing, animation, and mechanics.
 
Scene dressing will be finalized tomorrow with the addition of lighting by Tuesday. Today I have been working on some of the matinees necessary for gameplay, so those will be finalized during the week.
 
Here are some snapshots of some of the models.
 
 
 
The wonderful deity statue modeled/sculpted/textured by my teammate Kaelin Hinnant. Concept by Nadine Rodriguez with offered creative freedom to the sculpter.
 
 
Some snapshots of the level in its first stages of dressing.
 
 
 
 
Although this project has met with many uphill challenges, my teammate and I are pleased with the progress as of now, and we hope to complete everything during the week.
 
Here's to crossing my fingers that nothing else comes up.
 

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