Sunday, October 20, 2013

Progress Report 1

So today I concentrated the time I had to work on the project into translating the 3D mockup of the temple into the engine. My focus was mainly on getting the sense of "grandness" that I wanted for the temple into stand-in BSP so my vision for the scale could be solidified; and so I had something to show when explaining the project to my project partner and classmates.
 
 
 
I started by blocking stuff out based on some of the concepts made and the preview renders of a quick 3D mockup done with my project partner.
 
 
From there I just started cutting out the shapes that I needed and filling back in what I wanted.
 
 
 
I used the base model of the character to figure out my proportions throughout the temple.
 
 
 
There are still some things that I'm unsure of, design wise, so I tried to show the two ideas on either side of the building so I can take note of them later once I get feedback on which would suit the aesthetics better.
 
 
 
Overall I'm pretty happy with the progress done for today (even with constant crashing); it was all enough that I was also able to dabble a bit into some of the basic matinees and kismet setups that I will be using later in the level with replaced geometry for gameplay.
 
It was a good day!

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